Game



A ril 29, 1924. 1,492,071 A. CORNELL ET AL GAME Filed ay 17. 19:

Bmm 95 5 1 2: 7 KAMMU H5 flee TIBIQ FIGIJ TIBLE' 'TIGIB Patented Apr. 29, 1924.

' ET 1 i1.

ALLYN CORNELL AND I'IIBAM C. HAZEN, 035 SAN DIEGO, CALIFORNIA.

GAME.

Application filed May 17, 1921.

To all whom it may con-com:

Be it known that we, ALLYN CORNELL and I'l'IRAM G. HAZEN, citizens of the United States, residing at San Diego, in the county of San Diego and State of California, have invented a certain new and useful Game, of which the following is a specification.

Our invention relates to games to be played by two persons in the form of or similar to the game of checkers, in which a board is used divided into squares and a plurality of blocks used thereon and the objects of our invention are: first, to provide a game of this class, in which the blocks which are played are of diii'erent power thus making the game highly interesting; second, to providea game of this class in which one of the players challenges the other player by means of blocks of different power; third, to provide a game of this class, in which the placing of the blocks is a matter that requires strategy on the part of the players; fourth, to provide a board which is divided into squares, and also subdivided into five sub-divisions, two on each side of the middle subdivision which is the space where the players may not place their blocks, in starting;'fifth, to provide a novel game of this class, and a novel way of playing the game and sixth, to provide a game of this class, which is very simple, economical to construct, entertaining and instructive.

lVith these and other objects in view as will appear hereinafter, our invention consists of certain novel features of construction, combination and arrangement of parts and portions, as will be hereinafter described in detail and particularly set forth in the appended claim reference being had to the accompanying drawings and to the characters of reference thereon which form a. part oi? this application, in which Figure l, is a plan view oi the board. Figs. 2 to 7 inclusive are six of: the-blocks with numerals l. to 6 inclusive thereon show ing varying power blocks. Figs. 8 and 9 show blocks with the words Flags thereon. and numeral 4 which indicates the power of i. Fig. 10, is a jinx block, Fig. 11, is named Block, Fig. 12, is a block named Bumper and Fig. 13, a block named Kammo with the power of 5 thereon.

The board 1, is a rectangularly shaped board made of any material desired, which is divided into ninety six squares, 48 of side are as shown.

Serial No. 470,376.

which are light and 48 of which are dark, and the blocks are played on the dark squares. On each side of theboard the word Kannno-Flage, which is a fictitious word evolved from the French word camouflage. The first row of squares on opposite sides is called the kammo row, and the dark squares are provided with crowns 1. The two middle rows of sections are set apart by lines in the margin, and these two middle rows are a portion of the board where the players do not place their blocks in starting the game, and is consideredthe dangerous part for the players to get on. Thus it will be noted that the board is divided into a middle section and two outer sections on opposite sides of this middle section.

The blocks as disclosed in Figs. 2 to 13 inclusive are made preferably of pasteboard or cardboard, in squares of different colors, so that there are two sets of blocks as shown with different colors so that the op posing players play with blocks of different colors, and each player has twelve blocks as shown in Figs. 2 to 13 inclusive. They are blank on one side and on the opposite The kammo block 2, as shown in Fig. 18, is the main block, and has the power of 5, the block 3, and i, marked Flage as shown in Figs. 8 and 9 are next in rank to the kammo block and have the power of l, the numeral 4': being marked thereon. The bumper block 5, with the word Bumper printed thereon, as shown in Fig. 12, has the power to remove any block challenging it, except in case the opposing bumper block is the challenger in which case both blocks are removed from the board. The bumper may challenge and remove any opposing block with the exception of the jinx block 6. as shown in Fig. 10 and the block 'Tas'shown in Fig. 11, of the drawings. This jinx lilOi'h' will remove all chat lenging blocks including the bumper. This bumper block 5 is also removed upon the first use of its challenging power. The jinx block 6- canuot challenge and it challenged by another block removes the challenger in every case. The block marked Block 7. cannot challenge and if challenged by another piece, it must be turned face up. but is otherwise immune, and unaffected. The block challenging the block 7, is not removed except in case the bumper block is the challenger, but is merely blocked or prevented from moving into the square held by the block 7. The plain numeral blocks 1 to 6 inclusive as shown in Figs. 2 to 7 inclusive have powers ranging from, 1 to 6 as designated upon said block. These may challenge and remove any block of lesser power. than V the challenging block or in'case they are of equal power both blocksare removed; If the challenged block is greater in power the challenger is removed, the powers being heretofore described. 7

The game is played as follows: Each of the players on opposite sides ofthe board places his blocks face down upon any of the dark squares of the first three rows on his side of the board, being careful not to betray their identity or descriptive matter to his opponent. The strategy of their arrangement is of course a matter of the players best judgement, and he, will soon' learn to place them to get the best results. The players are. permitted to make one move at a time in a diagonal course on the. dark squares and begins by moving his block in any diagonal direction he desires one square at a time. The player may look at the face side of his own blocks at any time by looking at the sidenearest him in such a way that his opponent does. not learn their identity. Upon the positioning of a block next to a square or squares in which blocks of his opponent are positioned, the

player may challenge the opposing block or blocks, which requires both blocks or the several involvedto'be turned face up, whereupon the blocks with the greatest power remove the others, or in case they are equal in power all are removed. The challenges must be made one at time and may continue as long as the challenging blocks are victorious. A challenge does not count as a move and is optional. .ThTe" player may waive his right to move if he so desires and the other player may move. All removed blocks must be kept with their face down so that their faces may notbe I seen during the game.

In order to win the player must move his block. into, the opposite or opposing kammo row with his kammo block or one of his: flage blocks or hemust remove; his

o-p- )onents kamn-io block and should he challenge the opposing kammo block with his own kammo bloclnboth are removed and the game is declared a draw.

Though we have shown and described a particular construction combination and arrangement of parts and portions, we do not wish to be limited tolhis particular construction, combination and arrangement, but desire to include in the purview of our invention the construction, combination and arrangement of parts and portions as will behereinafter set forth in the appended claim.

It is obvious that with this game apparatus, there is provided a gan'io which may to be positioned and moved face downwardly on- ,said game board, the bottom faces of some of said blocks-being provided with numerical inscriptions to indicatetheir relative powers, for removing each other from thegame board, the bottomfaces of other blocks being provided with other.

characters indicatingfltheir relative power witheach other and with. the blocks provided withv numerical inscriptions, and the bottom faces of the remaining blocksbeing provided with characters indicating their blockingeffect against theinovement of the other blocks on said game board.

In testimony whereof, we have hereunto set our hands at Sanv Diego, California this 9th. day of May 1921.

ALLYN CORNELL. HIRA M C. HAZEN. 

